The Elder Scrolls III: Morrowind is the third installment of the popular series of role – playing game The Elder Scrolls . The game was released in North America and Europe for PC and Xbox between 1 May and 22 November 2002, 1 2 and has been developed by Bethesda Game Studios and published by Bethesda Softworks (of ZeniMax Media ) and Ubisoft . The game has sold over 4 million copies worldwide. 3The game has been released in English, but has an unofficial translation into Spanish.
Has two expansions, the first is The Elder Scrolls III: Tribunal , which was launched in November 2002, and the second is The Elder Scrolls III: Bloodmoon , launched in June 2003. There is also a package with the original game and its two expansions, called Morrowind: game of the Year Edition , commemorating the award was given to the game, in April and was released on 31 as October as 2003 .
With an epic plot, Morrowind managed to reach the hearts of the lovers role. A huge and very detailed (compared to the world the previous game ) to discover the possibilities of editing the character and appearance of perspective in third person made this game a masterpiece. There are several storylines apart from the principal. The player could join any of the guilds , serve the imperial guard and even become merchant to accumulate the most wealth possible. The possibilities are virtually endless. For many users is the best RPG history.
Morrowind begins with the player prisoner (for unknown reasons) and arriving by boat to Morrowind , pending his release. Within a tutorial showing the prisoner release, the player will perform the process of creating your character. The player will be asked by a fellow prisoner, an officer and a bureaucrat, respectively, when the player is already registered as a free citizen; in the election process, the player can choose his name, gender, race , the sign of birth and class . These fields affect the player in their attributes, Initial skills and powers. The player has the opportunity to respond to a series of moral questions to determine their class can define your own.
A character’s abilities are measured in terms of fitness that has with them. Fitness in a particular skill increases through practice, training or study. The practice involves performing specific actions associated with a particular skill, which gradually increase the ability of the character in that particular skill. Training involves paying cash to certain NPCsIn exchange for an immediate increase in proficiency in the skill taught. For example, to practice using armor or weapons, the character must use them in combat. Weapons skills (ie, short sword, long sword, ax, etc.) affect the probability of character striking a successful hit, and damage the coup. Armor skills (ie, Heavy Armor, Light Armor, Unprotected, etc.) affect the defensive strength of the reinforcement in concrete. To practice a particular school of magic, the character must cast spells that are among that school. Within schools of magic, there are some like Alchemyor requiring Enchant create potions or enchant items to be trained. The study requires reading certain books that are in the game, which immediately increase the ability of a particular skill.
Morrowind , like its predecessor Daggerfall , makes a distinction between “skills” and “attributes”; skills are individual knowledge, in particular schools of magic or a particular kind of armor, and attributes are based on broader, more general areas such as “force” and “resistance” characteristics, which are linked to other important features that do not depend on any skill (ie, the point of life , the magic points, The probability of avoidance, etc.), or improve the efficiency of a wide range of skills. Force, for example, increases damage of any physical blow made by the player. Attributes, however, can only improve when the character levels up.
Player level up your character when it increases tenfold the ability of any skill from its list of major and minor skills, a list that is defined during class choice. Each time your character levels up, the player must select three attributes to increase. The player will be better able to increase attributes related to your skill set, because each increase in proficiency in a skill adds 0.5 points to a multiplier by which the amuento attribute is defined.
The body attack simpler body, a “cut” is performed with a left mouse click. Slightly more complex attacks, “pit” and “lunge” are carried out by left – clicking while a directional key is pressed, but by activating the option “Always use best attack” ( Always use best attack), Players can remove the element of movement, being able to focus more on the fight. The potential of the melee weapon damage is calculated for each of these attacks. Analysts found little use this option for most weapons, when there is the option to always use the best recommended attack. A hidden arithmetic modifiers applied to the abilities of each fighter, determine if the attack is successful or not. In the original version of the game, he is not the player gave no indication of the amount of life that took away his enemies, and no indication of the strength of their attacks. This fact was criticized, because they saw advisable to have as much information visible. 6 7Bethesda eventually added health bars for enemies in patch 1.1.0605, published a month after the initial release of Morrowind .
Morrowind , following the tradition established by its predecessors in the series The Elder Scrolls , try to set a world completely free to explore without restrictive borders on the player ‘s actions. Since the beginning of the game, the player enters a world where you can wander, steal, complete quests and explore, without necessarily completing the main plot. Lead designer Ken Rolston , asked before the release of Morrowindon which he said were the “main elements untouchables” of The Elder Scrolls, that “apart from other games,” he replied immediately series: “The experience of freedom.” According to Rolston, the central argument of the game is really a pretext to introduce the player to an amalgam of background patterns, such as the existence of several warring factions; You also taking into account the cast of characters in the game, you try to diversify as much as possible the experience of the player, without ever forcing anything.
To enable this behavior, Morrowind , in addition to creating an extensive main plot, provides many detailed to carry out missions, taking the opportunity to introduce a variety of features , including various associations , religious organizations and aristocratic and feudal houses, plus a host secondary missions found simply by inquiring. Even the main plot itself may have multiple addresses depending on the choices the player can make in their development. These decisions can be seen as modeling methods of personality; a broad set of variables and tools will establish the newly created identity of the player in the world around them.
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The Elder Scrolls III Morrowind Minimum System Requirements
The Elder Scrolls III Morrowind Minimum System Requirements
OS: Windows ME/98/XP/2000.
Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon.
Memory: 256 MB.
Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1.
Hard Drive: 1GB free hard disk space.
Sound: DirectX 8.1 compatible sound card.
Game Size = 604 MB
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